Antagonists and Extras

Cybergirl (Wild Card)
These women have undergone extensive cybernetic alteration by Shogo Industries. They technically considered property of Shogo (as an indentured servant) though they are given full autonomy and are still considered a person by law.
Agility: d8 Smarts: d6 Spirit: d6 Strength: d6 Vigor: d8
Pace: 6 Parry: 5 Toughness: 5 Charisma: 4
Edges: Arcane Background: Cybergirl, Very Attractive
Skills: Driving d6, Fighting d6, Persuasion d6
4, Shooting d6, Stealth d6,
Personal Gear:
Powers:

Detective (Extra)
Detectives cane be found working for the police or as private investigators. Despite the war, most folks try to have as normal of lives as possible.
Agility: d6 Smarts: d8 Spirit: d8 Strength: d6 Vigor: d8
Pace: 6 Parry: 5 Toughness: 5 Charisma: +0
Skills: Driving d6, Fighting d4, Investigation d6, Notice d6, Shooting d6, Stealth d6, Streetwise d6
Personal Gear:

Ganger (Extra)
Street toughs and thugs, they are strong in groups but usually flee when outgunned or outnumbered.
Agility: d6 Smarts: d4 Spirit: d6 Strength: d8 Vigor: d6
Pace: 6 Parry: 5 Toughness: 5 Charisma: 0
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d6, Streetwise d6, Taunt d6
Personal Gear: Chain/Club/Knife (Str
d4)

MCA Pilot, Rookie (Extra)
These are inexperienced MCA pilots either fresh out of training or perhaps operators of MEVs attempting to pilot a MCA. In any case they are less than proficient with their mecha (which is typically of lesser quality as well). A good hero MCA pilot should have little trouble dispatching a gang of them at the same time.
Agility: d6, Smarts: d6, Spirit: d6, Strength: d6 Vigor: d6
Pace: 6 Parry: 4 Toughness: 5 Charisma: +0
Skills: Fighting d4, MCA Fighting d4, MCA Piloting d6, MCA Shooting d6, Notice d4, Repair d4, Shooting d6, Stealth d4, Survival d4
Personal Gear:

MCA Pilot, Average (Extra)
These pilots have been fully trained to operate their MCA and have actual combat experience. While not difficult separated from their squad, they can bring down ace pilots with good leadership and a cunning tactical plan.
Agility: d8 Smarts: d6 Spirit: d8 Strength: d6 Vigor: d6
Pace: 6 Parry: 5 Toughness: 5 Charisma: +0
Skills: Fighting d4, MCA Fighting d6, MCA Piloting d8, MCA Shooting d8, Notice d6, Repair d6, Shooting d8, Stealth d6, Survival d6
Personal Gear:

MCA Pilot, Elite (Extra)
These are highly trained pilots many are aces by their own rights. Dangerous in duels, they are near invincible in squads to the lone wolf MCA pilot no matter their skill. Often lead by talented leaders their destructive power in rooted in efficiency.
Agility: d10 Smarts: d8 Spirit: d8 Strength: d6 Vigor: d6
Pace: 6 Parry: 6 Toughness: 5 Charisma: +0
Edges: Marksman, Combat Reflexes
Skills: Fighting d6, Knowledge: Computer d4, MCA Fighting d8, MCA Piloting d10, MCA Shooting d10, Notice d6, Repair d6, Shooting d8, Stealth d6, Survival d6
Personal Gear:

Soldier, Typical (Extra)
While MCA pilots are the heroes of the battlefield, it is the soldier that is the true backbone of the winning any war.
Agility: d6 Smarts: d6 Spirit: d8 Strength: d6 Vigor: d6
Pace: 6 Parry: 5 Toughness: 5 Charisma: +0
Skills: Fighting d6, Notice d6, Shooting d8, Survival d6
Personal Gear:

Solider, Commando (Extra)
Specially trained soldiers XXXXXXXXX
Agility: d6 Smarts: d6 Spirit: d6 Strength: d8 Vigor: d8
Pace: 6 Parry: 5 Toughness: 5 Charisma: +0
Skills: Climbing d6, Fighting d8, Notice d6, Shooting d8, Stealth d6, Survival d6, Swimming d4
Personal Gear:

Solder, Special Forces (Extra)
The elite ground fighting force capable of any number of various mission types.
Agility: d6 Smarts: d6 Spirit: d6 Strength: d8 Vigor: d8
Pace: 6 Parry: 5 Toughness: 5 Charisma: +0
Skills: Climbing d6, Fighting d8, Notice d6, Shooting d8, Stealth d6, Survival d6, Swimming d4
Personal Gear:

Soldier, AMBED (Extra)
These soldiers are the result of biological experimentation to create super soilders.
Agility: d6 Smarts: d6 Spirit: d6 Strength: d8 Vigor: d8
Pace: 6 Parry: 5 Toughness: 5 Charisma: +0
Skills: Climbing d6, Fighting d8, Notice d6, Shooting d8, Stealth d6, Survival d6, Swimming d4
Personal Gear:

Antagonists and Extras

Shogo: Mobile Armor Division Clash957